Endless Worlds. Zero Limits.
I specialise in procedural terrain and ecosystem generation in Unreal, turning ambitious ideas into living, breathing environments...
Contact: [email protected]
Procedural Runtime Terrain Generator
Create a terrain with the same parameters as unreal terrain. Fully replicated, fully random everytime.
Currently features 5 different biomes and allows for custom biome creation using actual heightmaps.
Have complete control over the size, height, smoothness, and resolution
Access to spawn any types of objects to your parameters. Control the amount, allowed areas, size randomization. Features clustering with additional tuning preferences.
Fully nanite compatible. Fully performant. Built in road and river masks to optionally prevent objects from spawning on the roads.
Gives full access to world terrain data that normal terrain does not, fully allowed in blueprints. Each section is keyed by a coordinate with full access to its vertices, triangles, normals, uvs, vertex colors, tangents, and query grid.